underlying crew rework (phase 1)

  • Touches the scripts that “consumes” crew focus

  • Should instead request crew focus

  • New script flow for assigning focus on module-scripts

  • Range on crew is much shorter, remove distance focus multiplier

  • Crew coordination debuff

  • Station priority option

  • Crew bitmask role selector

  • Gunner station that links cannon and scope inputs, also linking bloom ‘feel’

Edited by Invalid