underlying crew rework (phase 1)
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Touches the scripts that “consumes” crew focus
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Should instead request crew focus
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New script flow for assigning focus on module-scripts
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Range on crew is much shorter, remove distance focus multiplier
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Crew coordination debuff
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Station priority option
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Crew bitmask role selector
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Gunner station that links cannon and scope inputs, also linking bloom ‘feel’
Edited by Invalid