GameMode suggestion: Harvest
Rather than control points, have a single control point that is fueled by resources, vehicles like ARVS and other salvage vehicles would run to resource nodes on the map, players would have to dynamically fight over both resource node, and when they want to cash it in, defend and control the primary point. Nodes would be infinite but on a timer, so the only limiting factor is the ability to gather and transfer materials. For futeure gameplay, these resources can also be spent on support.
Screenshot
[No screenshot provided]
System Info
Game: Playtest#1.07 | WindowsPlayer | Windows 10 (10.0.19045) 64bit
GPU: NVIDIA GeForce RTX 3090 (24326MB) | RAM: 32693MB
Display: 3840x2160 @60 Hz [window size: 3840x2126, DPI: 144] | FPS: 58
Submitted by: Turret problems