Suggestion: Build controls

Reassignment of standard buttons to reduce the 'distance' travelled across the keyboard / screen. Having to move the mouse across the entire screen for functions leads to unnecessary complexity / stoppages.

Testing the vehicle could be done with a single keystroke such as spacebar. Selecting items could replace the"Q" key as using the "I" key or manually selecting the Parts button onsecreen is too far away from where the player is interacting.

Have the connection nodes on parts able to work off the player's viewpoint rather than fiddling to find the correct height.

The right-click used to rotate / lock the camera is unorthodox and leads to too many accidental misclicks and stoppages. I suggest the shift or tab could take its place to free up the mouse hand when manipulating the view.

Sorting options for items would be nice. This could be weight, power, rarity, etc.

Screenshot

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Submitted by: Yog, Monster From Space